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Rohan Paul· @rohanpaul_ai · X·· 19 天前AI 评分46
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清华论文构建 AAArena,用清华年度机器人竞赛的 12 款游戏和 1920 个存档人类程序作为对手,测试编码智能体能否在模型权重不变的情况下通过读规则、选对手、研究回放来改写游戏 bot。在全部 3 款测试游戏中,详细回放反馈均优于仅胜负信号;有回放时 Pacman bot 排名第 1,无回放仅第 11。但比赛预算增至 3 倍,4 个卡住的 bot 仍无一升至第 1。

正文 · 原文

New Tsinghua paper finds that AI agents improving game bots from match replays can top human leaderboards, but mostly stall on games with complex rules.

Getting AI to learn a winning game strategy from a limited number of matches is still hard, especially against changing rivals.

They built AAArena from 12 games in Tsinghua's yearly bot-building contest, with 1,920 archived human programs as rivals. A coding agent, with its model weights unchanged, reads the rules, picks opponents, studies replays, and rewrites its bot within a match budget.

Detailed replays beat win/loss-only feedback in all 3 games tested. With replays, a Pacman bot reached rank 1, versus rank 11 without them.

Tripling the match budget did not push any of 4 stuck bots to rank 1.

– arxiv. org/abs/2610.12341

Title: "Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition"

来源:Rohan Paul · x.com